if GetLocale() == "zhCN" then


function pslocaleicecrownboss()

psicclordm					= "玛洛加尔领主"
psiccdeathwhisper			= "亡语者女士"
psiccsaurfang				= "死亡使者萨鲁法尔"
psiccsaurfadd				= "血兽"
psiccfestergut				= "烂肠"
psiccrotface				= "腐面"
psiccputricide				= "普崔塞德教授"
psiccputricidepully			= "大伙听着，好消息!我想我研发出一种瘟疫足以毁灭艾泽拉斯上所有的生命!"
psiccputricideadd1			= "暴躁软泥怪"
psiccputricideadd2			= "毒气云"
psiccbloodqueenlana			= "鲜血女王兰娜瑟尔"
psiccprofadd				= "突变的憎恶体"
psiccprincename			= "泰尔达朗王子"
psiccvalithria				= "踏梦者瓦莉瑟瑞娅"
psiccsindragosa				= "辛达苟萨"
psicclichking				= "巫妖王"
psiccsindraadd				= "寒冰之墓"
psiccvalitriapull				= "入侵者已经突破了内部圣所。加快摧毁绿龙的速度!只要留下骨头和肌腱来复活!"
psiccprincename2			= "瓦拉纳尔王子"
psiccprincename3			= "凯雷希斯王子"

end


function pslocaleicecrownui()

psicchoosebosstxt			= "要更改每个首领的相关设定 - 请在上面列表中选择需要调整的首领的名称。共有|cff00ff00两|r|cffff0000个|r频道可用于广播讯息，你可以为不同的通告内容选择其中任意一个输出频道。"
psicicecrownname			= "冰冠堡垒"
psicmoduleon				= "启用模块"
psicbossswitch				= "启用该首领模块"
psicbosschoose				= "选择首领"
psicmoduleoff				= "模块已被禁用"
psicmodulenotena			= "模块 \"冰冠堡垒\" 已被禁用，你无法更改相关首领的设定"
psicmaintitle				= "普通设定"
psicpasmodtxt				= "辅助模块:"
psiccdeathtitle				= "亡语者女士 - 通告设定"
psiccsaurfangtitle			= "战斗结束后通告谁被血兽打到过，以及王通过击中带有血魄符文减益的坦克获得治疗回血的次数. |cff00ff00注意!|r 这个王有单独的辅助模块可以启用来帮助补师标记那些需要治疗的对象(请查看下方的按钮)."
psiccanons21				= "战斗结束后通告谁驱散过玩家身上的'鲁钝诅咒'"
psiccanons41				= "战斗结束后通告哪些玩家曾被血兽击中"
psiccsaufinfo				= "此模块将会标记中了'堕落勇士印记'减益的玩家并通告指定的补师开始治疗. 请设定每个标记印记的指定补师名称，你可以为多个印记指定同一补师(插件会自行判断补师死亡和断线的情况，标记也不会被其他插件更换). |cffff0000注意!|r 如果你准备使用'神圣干涉'来保护中印记的队员 - 也请输入各标记印记的指定治疗补师，在干涉的3分钟内插件不会通告补师治疗."
psiccsaurerrstr1				= "你至少需要为2个标记设定指定的补师!"
psiccsaurfail1				= "被血兽攻击到的玩家(全部): "
psiccladyfail1				= "驱散了'鲁钝诅咒'的玩家: "
psiccsaurmarktitl			= "    冰冠堡垒 - 死亡使者萨鲁法尔, 印记治疗分配"
psiccnochange				= "现在无法编辑补师名单"
psiccsaurdisc1				= "断线了! 请帮助治疗他负责的标记"
psiccsaurmatka				= "印记出现于"
psiccsaurithael				= "补师"
psiccsuarhealit				= "治疗印记的时间到了!"
psiccsaurnohealer			= "负责该标记的补师没有指定!"
psiccsaurdisc2				= "断线"
psiccsaurdied				= "死亡"
psiccsaurhelp				= "帮助他!"
psiccsaurerr1				= "没有多余的标记和补师可供分配去治疗!"
psiccsaurerr2				= "死了! 请帮助治疗他负责的标记"
psiccsaurhealfail1			= "并没有保存他的标记"
psiccsaurmetkainc			= "新的印记即将出现"
psiccsaurbeready			= "请准备!"
psiccsaurbeready2			= "你所负责治疗的印记即将出现!"
psiccsaurerr3				= "新的印记即将出现, 但没有多余的补师可分配去治疗!"
psicclordmtitle				= "玛洛加尔领主 - 通告设定"
psiccanons11				= "战斗结束后通告击杀'骨刺之坟'所耗费的最慢和最快时间"
psicclordann1				= "最快'骨刺之坟'击杀时间: "
psicclordann2				= "最慢击杀时间: "
psicclordann3				= "骨刺之坟击杀时间 "
psiccanons12				= "通告每次'骨刺之坟'被击杀所耗费的时间"
psiccanons13				= "战斗结束后通告哪些玩家中过'冷焰'"
psicclordfail13				= "下列玩家中过'冷焰': "
psiccgunshiptitle			= "统计火箭炮造成的伤害."
psiccgunship51				= "战斗结束后通告哪些玩家受到过火箭炮的伤害"
psiccgunshipevent			= "炮艇战"
psiccgunshipfail1			= "下列玩家受到过火箭炮的伤害: "
psiccanons42				= "如果有2/4次死人减员则停止通告(对应10/25人模式)"
psiccanons43				= "每次王施放印记的时候通告血兽击杀情况"
psiccanons22				= "战斗结束后通告哪些玩家攻击过被心控的队员"
psiccladyfail2				= "队友误伤的伤害量(对被心控的玩家): "
psiccanons44				= "通告王通过击中带有血魄符文减益的坦克获得治疗回血的次数"
psiccsaurfail2				= "王通过血魄符文获得治疗: "
psiccladyfail3				= "死于心控! 曾受到过这些玩家的伤害: "
psiccanons23				= "在被心控的玩家死亡后通告有哪些队员对他造成了伤害"
psicctitle5					= "烂肠 - 通告设定"
psicctitle6					= "腐面 - 战斗结束后通告设定"
psicctitle7					= "普崔塞德教授 - 战斗结束后通告设定"
psiccbossfail61				= "战斗结束后通告哪些玩家受到过泥浆喷雾(王的喷毒)的伤害"
psiccbossfail62				= "战斗结束后通告哪些玩家被软泥爆炸产生的碎片击中"
psiccbossfail71				= "战斗结束后通告哪些玩家受到过'延展黏液'的伤害"
psiccfailtxt61				= "下列玩家中了泥浆喷雾(王的喷毒): "
psiccfailtxt62				= "下列玩家被软泥爆炸后产生的碎片击中: "
psiccfailtxt71				= "下列玩家受到'延展黏液'的伤害(爆炸): "
psiccbossfail51				= "战斗结束后通告有多少次'污秽毒气'是不该出现的"
psiccbossfail52				= "战斗结束后通告呕吐造成的队友误伤"
psiccbossfail53				= "刺鼻荒疫大爆炸前通告哪些玩家身上的气体孢子效果少于2层"
psiccfailtxt51				= "因距离过近而额外增加的'污秽毒气'数量: "
psiccfailtxt52				= "呕吐造成的队友误伤: "
psiccfailtxt53				= "即将大爆炸! 下列玩家的气体孢子层数不足: "
psiccfailtxt72				= "下列玩家受到窒息毒气弹的爆炸伤害: "
psiccfailtxt73				= "下列玩家曾停留在泥浆潭上(停留时间): "
psiccbossfail72				= "战斗结束后通告哪些玩家受到窒息毒气弹的爆炸伤害"
psiccbossfail73				= "战斗结束后通告哪些玩家停留在泥浆潭上(停留时间)"
psiccbossfail74				= "战斗中当一个带着'瘟疫病疾'减益的玩家再次中了'肆虐瘟疫'时发出通告"
psiccbossfail75				= "战斗中通告对软泥怪造成伤害的玩家讯息"
psiccinfo71				= "|cff00ff00备注|r 此模块是为普通模式编写的, 因此当同时存在2个软泥时 - 只计算1个软泥的切换目标时间，只有在杀掉1个软泥后，才开始计算另1个的切换时间. 注意! 因为延迟存在，你切换目标的速度会比团队中的其他队员慢!"
psiccozzen1				= "添加"
psiccozzen2				= "(绿色)"
psiccozzen3				= "(橙色)"
psiccozzen4				= "击杀于"
psiccbuttdamageinfo			= "伤害/目标切换讯息"
psiccdamageinfotitle			= "    冰冠堡垒某些首领战中有关伤害以及目标切换速度的统计讯息"
psiccdamagei1				= "选择战斗"
psiccdamagei2				= "选择事件"
psiccdamagei3				= "显示数量"
pcicccombat1				= "最近一次战斗"
pcicccombat2				= "以前的战斗"
pcicccombat3				= "-2 战斗"
pcicccombat4				= "没有资料"
psiccbloodprince				= "血亲王议会"
psicctitle8					= "在王转换目标后统计玩家切换攻击目标的速度，15秒后通告最快切换时间(你可以在下方的'伤害/目标切换讯息'设定中更改通告的玩家数量)."
psiccbossfail81				= "王转换目标15秒后通告玩家切换攻击目标所花费的时间"
psiccbossfail82				= "当有玩家死于'强力烈焰'时通告是谁引爆了火球"
psiccfailtxt83				= "有队员死于强力烈焰了! 引爆这个火球的玩家是"
psiccall					= "全部"
psiccdmgfrom				= "伤害来自"
psiccdmgfrom2				= "伤害及切换目标速度"
psicctitle9					= "鲜血女王兰娜瑟尔 - 通告设定"
psiccbossfail91				= "战斗结束后通告移除'暗殒契印'所耗费的最慢和最快时间"
psiccbossfail92				= "战斗中通告移除'暗殒契印'所耗费的时间"
psiccfailtxt92				= "移除'暗殒契印'耗费了"
psiccfailtxt91				= "'暗殒契印'. 最快移除时间"
psiccfailtxt911				= "最慢移除时间"
psiccnorezetincombat			= "无法在战斗中重置讯息!"
psiccbossfail93				= "战斗结束后通告因距离过近造成的队友误伤(空中阶段)"
psiccinfo81				= "|cff00ff00备注|r 会显示切换目标所耗费的时间(最多15秒). 注意! 因为延迟存在，你切换目标的速度会比团队中的其他队员慢!"
psicccounc1				= "目标转换"
psiccinfonodata				= "|cff00ff00备注|r 此模块适用于 \"死亡使者萨鲁法尔\", \"普崔塞德教授\", \"血亲王议会\" 和 \"巫妖王\", 默认状态下这些战斗进行中的通告都是关闭的, 你可以在单独首领的设定中启用他们."
psiccfailtxt93				= "因距离过近造成的队友误伤(空中阶段): "
psicclanamarktitl			= "    冰冠堡垒 - 鲜血女王兰娜瑟尔, 分配标记给吸血鬼"
psicclanamarkinfo			= "|cff00ff00做什麽用?|r 这个模块会在需要的时候帮助你标记出8个输出职业(非吸血鬼)作为被咬对象 .\n|cff00ff00怎样使用?|r 你需要在聊天框输入命令'|cff00ff00/fen food|r'(最好把命令做成一个巨集) - 8个标记就会立刻设定到合适的队员身上. 把补师和坦添加到忽略名单里, 这样标记就不会设定给他们. 同时可以把主力输出职业添加到优先名单中. 咬完人以后标记会自动取消. 如果启用了'随机分配' - 标记会随机分配给吸血鬼们并且会发送密语给他们. 此模块会保持每2秒自动更新标记(以防止其他插件也在使用这些标记). 注意! 'BloodQueen'插件拥有同样这些功能并且做得更好."
psicclanamarkinfo2			= "'不推荐咬的对象' (补师,坦等等), 不会设定标记给他们:"
psicclananomarlist			= "|cffff0000忽略|r名单: "
psicclananomarlist2			= "空"
psicclanaerr1				= "输入名称再试一次!"
psicclanaerr2				= "早已存在于名单中."
psicclanaerr3				= "已成功添加到忽略名单中!"
psicclanaerr4				= "已从名单中移除!"
psicclanaerr5				= "无法在名单中找到这个名称!再试一次!"
psicclanaerr6				= "标记已|cff00ff00成功|r设定到'被咬对象'"
psiccrandomas				= "随机分配会把标记随机分配给吸血鬼们同时会发送密语给他们"
psicclanaerr7				= "短期内无法多次运行此模块，每10秒只能运行1次!"
psicclanaerr8				= "没有找到被咬对象!"
psicclanaerr9				= "团队中已有超过8个吸血鬼存在!王很快就会狂暴."
psicclanaerr10				= "无法分配标记! 1个吸血鬼马上就需要咬人! 片刻后请再次尝试!"
psicclanaerr11				= "当前团队中没有吸血鬼存在!"
psicclanaerr12				= "当前团队中没有多余的输出职业可作为被咬对象!"
psicclanawhisp1				= "你的被咬对象是"
psicclanawhisp2				= "你已成为吸血鬼的咬人目标"
psicclanasendm				= "标记已成功分配给吸血鬼!"
psicclanawhisp3				= "无法帮你找到合适的被咬对象! 请尝试自己去找一个!(没有标记可帮你了)"
psicclanasendm2			= "已没有合适的被咬对象给: "
psicclanasendm3			= "备用的被咬对象: "
psicclanamarkinfo3			= "'最佳的被咬对象' (将会被标记并优先分配给吸血鬼):"
psicclananomarlist3			= "|cff00ff00优先|r名单: "
psicclanaerr13				= "已成功添加到优先名单中!"
psicclanasendm5			= "备用被咬的还没有标记的输出职业: "
psiccchat1					= "|cff00ff00通告频道 1:|r"
psiccchat2					= "|cffff0000通告频道 2:|r"
psicctitle10				= "战斗结束后通告下面列出的一些讯息. |cffff0000注意!|r 如果你进了传送门 - 战斗记录就会被禁用."
psicctitle11				= "通告下面列出的一些讯息."
psicctitle12				= "统计玩家对华尔琪造成的伤害和切换目标的速度，战斗中及战斗后通告中污染的情况等等. 当你身处霜之哀伤内部时战斗记录将被禁用, 插件会因此降低你在战斗后的通告优先权."
psiccbossfail101				= "通告哪些玩家受到了冰霜圆柱的伤害"
psiccbossfail102				= "通告哪些玩家停留在溃法力场中"
psiccbossfail103				= "通告哪些玩家施放了'守护圣灵'以及哪个牧师重复施放替换过这个效果"
psiccfailtxt101				= "下列玩家受到过冰霜圆柱的伤害: "
psiccfailtxt102				= "下列玩家曾停留在溃法力场中: "
psiccfailtxt103				= "下列玩家施放过'守护圣灵': "
psiccfailtxt1032				= "下列玩家曾替换过守护圣灵(损失的时间): "
psiccbossfail111				= "战斗结束后通告哪些玩家受到过王拉人后的AoE伤害"
psiccbossfail112				= "战斗结束后通告哪些玩家受到过'冰霜炸弹'的伤害(空中阶段)"
psiccbossfail113				= "战斗结束后通告队员'秘能连击'堆栈的最高层数(最高的7位)"
psiccbossfail114				= "如果出现额外增加的寒冰之墓 - 通告是谁因距离过近而被连到"
psiccbossfail115				= "如果有队员死于'不稳定'或'寒冰之墓' - 通告他当时堆栈的层数"
psiccfailtxt111				= "下列玩家受到王拉人后的AoE伤害: "
psiccfailtxt112				= "下列玩家受到过'冰霜炸弹'的伤害(空中阶段): "
psiccfailtxt113				= "秘能连击堆栈的最高层数: "
psiccfailtxt1141				= "信标出现在: "
psiccfailtxt11412			= "信标出现在: "
psiccfailtxt1142				= "下列玩家因距离过近被连到而造成了更多寒冰之墓的出现: "
psiccfailtxt11511			= "死于"
psiccfailtxt11512			= "原因(堆栈层数): "
psiccbossfail121				= "战斗结束后通告哪些玩家停留在污染中"
psiccbossfail122				= "战斗中当有玩家停留在污染中超过3次伤害计时就发出通告"
psiccbossfail124				= "战斗中通告对华尔琪造成的最高伤害"
psiccfailtxt121				= "停留在污染中的时间: "
psiccfailtxt122				= "停留在污染中受到伤害"
psiccfailtxt1222				= "无人受到污染伤害"
psiccinfo131				= "|cff00ff00备注|r 注意! 因为延迟存在，你切换目标的速度会比团队中的其他队员慢!"
psicclkvalkir				= "华尔琪"
psicclkvalkir3				= "3个华尔琪"
psiccbossfail76				= "战斗中通告哪些玩家受到了'延展黏液'的伤害 - 注意! 可能会刷屏!"
psiccbossfailtext76			= "被延展黏液击中!"
psiccunknown				= "未知"
psiccoverdmg				= "O"
psiccfirst					= "最初"
psiccbossfail125				= "战斗中通告哪些玩家治疗过中了'灵魂割取'的队友"
psiccbossfail126				= "如果有队员死于'灵魂割取'，在战斗中和战斗后通告哪些玩家在他中减益时给予治疗"
psiccbossfail127				= "战斗结束后通告有多少邪恶灵魂爆炸过(成就需求为0)"
psicclkdiedharv				= "死于灵魂割取于"
psicclkdiedharv2			= "接受治疗来自"
psicclkdiedharv3			= "无"
psicclkdiedharv4			= "减益'灵魂割取'于"
psicclkdiedharv5			= "接受治疗来自"
psicclkdiedharv6			= "对灵魂割取队员的有效治疗(总共): "
psicclkfailduh				= "本次战斗中爆炸的邪恶灵魂数量: "
psiccanons24				= "战斗结束后通告哪些玩家曾受到过复仇暗影的爆炸伤害"
psiccanons25				= "战斗结束后通告哪些玩家没及时躲开而直接引发了复仇暗影的爆炸"
psiccanons26				= "如果有队员死于复仇暗影的爆炸伤害 - 通告是谁引发了这次爆炸"
psiccldfail24				= "下列玩家受到过鬼魂爆炸的伤害: "
psiccldfail25				= "下列玩家直接引发了鬼魂的爆炸(因为没及时躲开): "
psiccldfail261				= "引发复仇暗影爆炸的玩家是: "
psiccldfail262				= "引发复仇暗影爆炸的玩家是: "
psiccvampyrnm				= "吸血鬼: "
psiccanons45				= "战斗中通告对血兽造成的最高伤害"
psiccinfo141				= "|cff00ff00备注|r 注意! 因为延迟存在，你切换目标的速度会比团队中的其他队员慢!"
psiccsauraddev				= "血兽出现波数"
psiccanons46				= "战斗结束后通告哪些玩家因距离过近而一起中了血魄新星(最多一次人数)"
psiccanons46failtxt			= "下列玩家因距离过近而一起中了血魄新星: "
psiccbossfail128				= "战斗中通告哪些玩家停留在污染中"
psiccbossfail54				= "刺鼻荒疫大爆炸前通告哪些玩家身上的气体孢子效果少于3层(英雄模式)"
psiccbossfail55				= "战斗结束后通告哪些玩家受到过'延展黏液'的伤害(英雄模式)"
psiccbossfail56				= "战斗中通告哪些玩家受到了'延展黏液'的伤害 - 注意! 可能会刷屏!"
tpsicinforezettxt				= "想要为\"冰冠堡垒\"模块重置通告频道和设定 - 请点击重置按钮两次"
psiccrezonemore			= "如果你确定要重置所有设定，请再次点击重置按钮!"
psiccrezcompl				= "所有\"冰冠堡垒\"模块中的设定已被重置."
psiccbossfail77				= "当玩家死于'肆虐瘟疫'时通告瘟疫在他身上驻留的时间"
psiccza					= "用时"
psicchehas					= "他带有减益"
psicchehas22				= "堆栈"
psicchehas3				= "传递'肆虐瘟疫'给"
psiccpasivmod3				= "普崔塞德教授"
psiccpasmod3tit				= "    冰冠堡垒 - 普崔塞德教授, 英雄模式下辅助标记"
psiccprofmarkinfo			= "此模块会把中肆虐瘟疫的队员标记为头颅，同时给适合传递瘟疫的对象以其他标记. 可以通过设定来选择3种不同的策略. |cffff0000注意!|r 许多团队报警插件会在这个王使用多个标记, 所以建议你在其他插件中禁用此模块需要用到的标记. 另外建议队员安装其他辅助插件: PhoenixStylePutricideArrow, AVR."
psiccprofmarkinfo2			= "|cff00ff00优先|r名单用于传递'肆虐瘟疫':"
psiccprofmarkinfo3			= "|cffff0000忽略|r名单, 将不会把标记设定给他们:"
psiccprofnomarlist23			= "标记|cff00ff00仅会|r设定给: "
psiccprofmodopt1			= "只把标记设定给优先名单中的队员"
psiccprofmodopt2			= "当需要传递'肆虐瘟疫'时发送密语, 瘟疫停留 "
psicclanaerrprof3			= "已成功添加到忽略名单!"
psicclanaerrprof13			= "已成功添加到优先名单!"
psiccprofnotenough			= "这项设定需要至少4名玩家被添加到优先名单中."
psiccprofusemark			= "会使用到的标记:"
psiccprofmodopt3			= "根据中瘟疫玩家位置来选择附近队员进行标记, 忽略名单除外(|cff00ff00推荐选择|r)"
psiccproftacttxt1			= "只把标记设定给优先名单中的队员"
psiccproftacttxt2			= "标记将会根据距离检查进行设定, 忽略名单中的队员除外. 如果你仅用于标记，距离检查和更新标记的频率会是每2秒一次"
psiccprofmodoptstand			= "所有队员+优先名单+忽略名单"
psiccprofchumt1				= "PhoenixStyle > 你中了肆虐瘟疫 "
psiccprofchumt2				= "传递瘟疫的时间到了"
psiccprofmodopt5			= "总是启用"
psiccbuttiinfotitle			= "    冰冠堡垒 - 保存的战斗通告讯息"
psiccbuttiinfosv				= "保存的报告"
psiccbossfail83				= "战斗结束后通告队员'暗影之牢'堆栈的最高层数(最高的7位)"
psiccbossfail84				= "如果有玩家死于'暗影之牢' - 通告他所堆栈的层数"
psiccfailtxt844				= "暗影之牢堆栈的最高层数: "
psiccprofmanyaddons			= "当前团队中有多个队员启用了此模块. 你的模块在本次战斗中将被禁用!"
psiccwhispertxt				= "密语给:"
psiccwhispertxt2			= "发布频道:"
psiccheroic					= "英雄模式"
psiccinfoabsv				= "讯息关于"
psiccanons27				= "战斗过程中通告哪些玩家引发了复仇暗影的爆炸(可能会过多刷屏)"
psiccanons27ftxt			= "引发了鬼魂的爆炸!"
psiccbossfailtext76fem		= "被延展黏液击中!"
psiccanons27ftxtfem			= "引发了爆炸!"
psiccladyfail3fem			= "死于心控! 曾受到过这些玩家的伤害: "
psiccfailtxt11511fem			= "死于"
psiccldfail261fem			= "引发复仇暗影爆炸的玩家是: "
psiccbossfail116				= "通告'不稳定'爆炸造成的队友误伤(排序 - 减益的伤害量/数量) - 1阶段"
psiccbossfail117				= "通告最后阶段(<35%)的队友误伤"
psiccbossfail116f			= "不稳定, 1阶段 >35% (伤害 - 堆栈数量): "
psiccbossfail116f3			= "不稳定, 3阶段 <35% (伤害 - 堆栈数量): "
psiccbossfail85				= "战斗结束后通告'强力震击漩涡'造成的队友误伤"
psiccbossfail85f				= "强力震击漩涡造成的队友误伤: "
psiccdeadm				= "死了"
psiccdeadf					= "死了"
psiccprofmodopt22			= "在团队频道中通告传递'肆虐瘟疫'的时机, 瘟疫停留 "
psiccrepchumchat1			= "肆虐瘟疫于 "
psiccprofmodopt23			= "在瘟疫停留 2 sec 和 "
psiccprofmodopt23a			= "sec 时通告谁将接手瘟疫"
psiccprofmodopt23go			= "PhoenixStyle > 接手'肆虐瘟疫'的时间到了，快去找 {rt8}!"
psiccladyfail14				= "下列玩家驱散过吸血鬼之力: "
psiccanons28				= "战斗结束后通告哪些玩家驱散过小怪身上的'吸血鬼之力'"
psicctxtbysaved				= "保存的战斗报告数量: "
psiccticks					= "次伤害(秒)"
psiccsindraaddontxt			= "此插件会在空中阶段启用一个特殊的窗体来显示每个寒冰之墓的剩余血量, 在这个窗体中，你选择的目标冰墓将会不停闪烁, 而你鼠标停留的冰墓将会有一个红色的背景"
psiccnotinstalled			= "没有安装"
psiccmsgsentto				= "PhoenixStyle > 讯息发送给"
psiccinfoallcomb1			= "选择全部战斗"
psiccinfoallcomb2			= "只选今天的"
psiccprofpreptotake			= "准备来接手瘟疫!"
psiccprofpreptotake2			= "(目标转换)"
psiccprofnotfo				= "现在无法找到合适的瘟疫传递对象!"
psiccleft					= "剩余"
pscanttakeplag				= "无法安排来接替瘟疫的人员! 快把瘟疫传给任意一个附近的队友!"
psficcsaurtxtset1			= "通告印记(团队警告)"
psficcsaurtxtset2			= "密语补师他所负责治疗的标记"
psficcsaurtxtset3			= "团队频道中通告'即将出现印记(王80符能)'"
psficcsaurtxtset4			= "通告补师'他负责治疗的印记即将出现'"
psficcsaurtxtset5			= "在团队频道通告补师出现的意外情况(重要!)"
psficcsaurtxtset6			= "当有其他插件在使用这些标记时插件自动进行更新以保持标记不变"
psiccbossfail104				= "战斗开始30秒后，如果王身上不存在'魔法增效'就通告团队"
psiccbossfail104t			= "踏梦者瓦莉瑟瑞娅 > 没有增益:"
psiccresetliststxt			= "重置名单"
psiccnewveranoncet1			= "|cff00ff00RaidSlackCheck|r > 版本 1.1 已提供下载，增加了两个新的模块: '精炼药剂检查', '复活后的增益检查'."
psiccnewveranoncet2			= "|cff00ff00普崔塞德教授|r - 瘟疫传递模块已完全重写, 现在使用 |cff00ff00AVR|r (r23+ 来自 wowace.com) 你就能看到指示你跑位方向的箭头, 新增了一个辅助小插件可以帮助你利用AVR来创建这个跑位箭头, 团队中的每个成员都可以安装它: |cff00ff00PhoenixStylePutricideArrow|r (更多讯息请查阅 curse.com 或 wowinterface.com 站点的普崔塞德教授问答部份)"
psiccnewveranoncet3			= "保存的报告 - 添加了输出全部战斗报告的设定选项."
psiccbossfail105				= "在战斗之后报告谁用了绑带治疗王"
psiccbossfail105t			= "使用绑带治疗的最佳玩家: "
psiccbossfail118				= "战斗结束后通告谁中'无束魔法'次数最多"
psiccbossfail118t			= "最杯具的(中无束魔法最多): "
psiccbossfail129				= "战斗中通告谁在攻击低于51%血量的华尔琪 (仅限25人英雄模式)"
psiccbossfail129t			= "对华尔琪的无用伤害"
psiccbossfail129t2			= "非dots和aoe (伤害-次数): "


end

end