local L = LibStub("AceLocale-3.0"):NewLocale("Gladius", "enUS", true)

if not L then return end
L["Gladius"] = true;
--Welcome message
L["Welcome to Gladius!"] = "Welcome to Gladius!"
L["First run has been detected, displaying test frame."] = "First run has been detected, displaying test frame."
L["Valid slash commands are:"] = "Valid slash commands are:"
L["/gladius ui"] = "/gladius ui"
L["/gladius test1-5"] = "/gladius test1-5"
L["If this is not your first run please lock or move the frame to prevent this from happening."] = "If this is not your first run please lock or move the frame to prevent this from happening."

--Frame
L["Gladius - drag to move"] = "Gladius - drag to move"

--Options
L["General"] = "General"
L["General settings"] = "General settings"	
L["Bars"] = "Bars"
L["Bar settings"] = "Bar settings"
L["Colors"] = "Colors and texture"
L["Color settings"] = "Color and texture settings"
L["Size and margin"] = "Size and margin"
L["Size and margin settings"] = "Size and margin settings"
L["Text"] = "Text"
L["Text settings"] = "Text settings"
L["Lock frame"] = "Lock frame"
L["Frame resize"] = "Frame resize"
L["If this is enabled the frame will automaticly get resized to the appropriate size every time you enter an arena"] = "If this is enabled the frame will automaticly get resized to the appropriate size every time you enter an arena"
L["Toggle if the frame can be moved"] = "Toggle if the frame can be moved"
L["Frame scale"] = "Frame scale"
L["Scale of the frame"] = "Scale of the frame"
L["Frame padding"] = "Frame padding"
L["Padding of the frame"] = "Padding of the frame"
L["Show cast bars"] = "Show cast bars"
L["Show power percentage"] = "Show power percentage"
L["Show mana/energy/rage percentage on the power bar"] = "Show mana/energy/rage percentage on the power bar"
L["Show race text"] = "Show race text"
L["Show race text on the power bar"] = "Show race text on the power bar"
L["Show class text"] = "Show class text"
L["Show class text on the power bar"] = "Show class text on the power bar"
L["Highlight target"] = "Highlight target"
L["Toggle if the selected target should be highlighted"] = "Toggle if the selected target should be highlighted"
L["Show border around target"] = "Show border around target"
L["Toggle if a border should be shown around the selected target"] = "Toggle if a border should be shown around the selected target"
L["Bar texture"] = "Bar texture"
L["Bar width"] = "Bar width"
L["Width of the health and power bars"] = "Width of the health and power bars"
L["Health bar height"] = "Health bar height"
L["Height of the health bars"] = "Height of the health bars"
L["Power bar height"] = "Power bar height"
L["Height of the power bars"] = "Height of the power bars"
L["Cast bar height"] = "Cast bar height"
L["Height of the cast bars"] = "Height of the cast bars"
L["Bar bottom margin"] = "Bar bottom margin"
L["Margin to the next bar"] = "Margin to the next bar"
L["Frame color"] = "Frame color"
L["Color of the frame"] = "Color of the frame"
L["Selected border color"] = "Selected border color"
L["Color of the selected targets border"] = "Color of the selected targets border"
L["Mana color"] = "Mana color"
L["Color of the mana bar"] = "Color of the mana bar"
L["Energy color"] = "Energy color"
L["Color of the energy bar"] = "Color of the energy bar"
L["Rage color"] = "Rage color"
L["Color of the rage bar"] = "Color of the rage bar"
L["Runic Power color"] = "Runic Power color"
L["Color of the runic power bar"] = "Color of the runic power bar"
L["Game default"] = "Game default"
L["Use game default rage color"] = "Use game default rage color"
L["Use game default energy color"] = "Use game default energy color"
L["Use game default mana color"] = "Use game default mana color"
L["Use game default runic power color"] = "Use game default runic power color"
L["Cast bar color"] = "Cast bar color"
L["Color of the cast bar"] = "Color of the cast bar"
L["Health text size"] = "Health text size"
L["Size of the health bar text"] = "Size of the health bar text"
L["Health text color"] = "Health text color"
L["Color of the health bar text"] = "Color of the health bar text"
L["Mana text size"] = "Mana text size"
L["Size of the mana bar text"] = "Size of the mana bar text"
L["Mana text color"] = "Mana text color"
L["Color of the mana bar text"] = "Color of the mana bar text"
L["Cast bar text size"] = "Cast bar text size"
L["Size of the cast bar text"] = "Size of the cast bar text"
L["Cast bar text color"] = "Cast bar text color"
L["Color of the cast bar text"] = "Color of the cast bar text"
L["Aura text size"] = "Aura text size"
L["Size of the aura text"] = "Size of the aura text"
L["Aura text color"] = "Aura text color"
L["Color of the aura text"] = "Color of the aura text"
L["Show power bars"] = "Show power bars"
L["Show class icon"] = "Show class icon"
L["Show class icon\nIMPORTANT:\nToggling this off will disable showing auras even if it is enabled"] = "Show class icon\nIMPORTANT:\nToggling this off will disable showing auras even if it is enabled"
L["Show auras"] = "Show auras"
L["Show important auras over the class icon with a timer. You can select which auras to show and their respective priorites in the auralist.lua file"] = "Show important auras over the class icon with a timer. You can select which auras to show and their respective priorites the Aura category to the left."
L["Show the actual power"] = "Show the actual power"
L["Show the actual mana/energy/rage on the power bar"] = "Show the actual mana/energy/rage on the power bar"
L["Show max power"] = "Show max power"
L["Show maximum mana/energy/rage on the power bar"] = "Show maximum mana/energy/rage on the power bar"
L["Show power text"] = "Show power text"
L["Show mana/energy/rage text on the power bar"] = "Show mana/energy/rage text on the power bar"
L["Show target icon"] = "Show target icon"
L["Show PvP trinket status"] = "Show PvP trinket status"
L["Show PvP trinket status to the right of the enemy name"] = "Show PvP trinket status to the right of the enemy name"
L["Sizes"] = "Sizes"
L["Size settings for the text"] = "Size settings for the text"
L["Big icon scale"] = "Big icon scale"
L["The scale of the big trinket icon"] = "The scale of the big trinket icon"

L["Trinket display"] = "Trinket display"
L["Set options for the trinket status display"] = "Set options for the trinket status display"
L["Choose how to display the trinket status"] = "Choose how to display the trinket status"
L["Name text"] = "Name text"
L["Name icon"] = "Name icon"
L["Big icon"] = "Big icon"
L["Override class/aura icon"] = "Override class/aura icon"
L["Small icon"] = "Small icon"
L["Grid-style icon"] = "Grid-style icon"

L["Announcements"] = "Announcements"
L["Set options for different announcements"] = "Set options for different announcements"
L["Announcement type"] = "Announcement type"
L["Where to display the announcement messages"] = "Where to display the announcement messages"
L["New enemies"] = "New enemies"
L["Announce new enemies found"] = "Announce new enemies found."
L["Trinket used"] = "Trinket used"
L["Announce when an enemy's trinket is used"] = "Announce when an enemy's trinket is used"
L["Trinket ready"] = "Trinket ready"
L["Announce when an enemy's trinket is ready again"] = "Announce when an enemy's trinket is ready again"
L["Enemies on low health"] = "Enemies on low health"
L["Announce enemies that go below a certain percentage of health"] = "Announce enemies that go below a certain percentage of health."
L["Low health percentage"] = "Low health percentage"
L["The percentage when enemies are counted as having low health"] = "The percentage when enemies are counted as having low health"
L["Drinking"] = "Drinking"
L["Announces enemies that start to drink"] = "Announces enemies that start to drink"

-- Announcement types
L["Party"] = "Party"
L["Raid Warning"] = "Raid Warning"
L["Scrolling Combat Text"] = "Scrolling Combat Text"
L["MikScrollingBattleText"] = "MikScrollingBattleText"
L["Blizzard's Floating Combat Text"] = "Blizzard's Floating Combat Text"

L["Grow frame upwards"] = "Grow frame upwards"
L["If this is toggled the frame will grow upwards instead of downwards."] = "If this is toggled the frame will grow upwards instead of downwards."

-- Click options
L["Click actions"] = "Click actions"
L["Set options for mouse clicks on the arena targets"] = "Set options for mouse clicks on the arena targets"
L["Spell name / Macro text"] = "Spell name / Macro text"
L["Cast Spell"] = "Cast Spell"
L["None"] = "None"
L["Name"] = "Name"
L["Select the name of the click option"] = "Select the name of the click option"
L["Button"] = "Button"
L["Select which mouse button to use"] = "Select which mouse button to use"
L["Modifier"] = "Modifier"
L["Select which modifier to use"] = "Select which modifier to use"
L["Action"] = "Action"
L["Select what action this mouse button does"] = "Select what action this mouse button does"
L["Action #%d"] = "Action #%d" 
	
-- Modifiers
L["CTRL"] = "CTRL"
L["SHIFT"] = "SHIFT"
L["ALT"] = "ALT"

-- Mouse buttons
L["Left button"] = "Left button"
L["Right button"] = "Right button"
L["Middle button"] = "Middle button"
L["Button 4"] = "Button 4"
L["Button 5"] = "Button 5"

-- Aura options
L["Auras"] = "Auras"
L["Name of the aura"] = "Name of the aura"
L["Priority"] = "Priority"
L["Select what priority the aura should have - higher equals more priority"] = "Priority"
L["Delete"] = "Delete"
L["Add"] = "Add"
L["Add new aura"] = "Add new aura"
L["Aura list"] = "Aura list"

--Announcements
L["LOW HEALTH: %s"] = "LOW HEALTH: %s"
L["TRINKET READY: %s (%s)"] = "TRINKET READY: %s (%s)"
L["TRINKET USED: %s (%s)"] = "TRINKET USED: %s (%s)"
L["DRINKING: %s (%s)"] = "DRINKING: %s (%s)"

-- Test frames
L["Arena "] = "Arena "

L["Shorten Health/Power text"] = "Shorten Health/Power text"
L["Shorten the formatting of the health and power text to e.g. 20.0/25.3 when the amount is over 9999"] = "Shorten the formatting of the health and power text to e.g. 20.0/25.3 when the amount is over 9999"
L["Show health percentage"] = "Show health percentage"
L["Show health percentage on the health bar"] = "Show health percentage on the health bar"
L["Show the actual health"] = "Show the actual health"
L["Show the actual health on the health bar"] = "Show the actual health on the health bar"
L["Show max health"] = "Show max health"
L["Show maximum health on the health bar"] = "Show maximum health on the health bar"

L["Clique support"] = "Clique support"
L["Toggles the Clique support, requires UI reload to take effect"] = "Toggles the Clique support, requires UI reload to take effect"

L["Show border around focus"] = "Show border around focus"
L["Toggle if a border should be shown around your current focus"] = "Toggle if a border should be shown around your current focus"

L["Focus border color"] = "Focus border color"
L["Color of the focus border"] = "Color of the focus border"

L["Pet bar color"] = "Pet bar color"
L["Color of the pet bar"] = "Color of the pet bar"
L["Pet bar width"] = "Pet bar width"
L["Width of the pet bars"] = "Width of the pet bars"
L["Pet bar height"] = "Pet bar height"
L["Height of the pet bars"] = "Height of the pet bars"
L["Show pet bars"] = "Show pet bars"
L["Pet bar text size"] = "Pet bar text size"
L["Size of the pet bar text"] = "Size of the pet bar text"
L["Pet bar text color"] = "Pet bar text color"
L["Color of the text on the pet bar"] = "Color of the text on the pet bar"
L["Show pet type text"] = "Show pet type text"
L["Show pet type on the pet bar"] = "Show pet type text"
L["Show pet health text"] = "Show pet health text"
L["Show pet health on the pet bar (formatted the same as the ordinary health text)"] = "Show pet health text (formatted the same as the ordinary health text)"

L["Gladius"] = "Gladius"
L["Left click enemy #1"] = "Left click enemy #1"
L["Left click enemy #2"] = "Left click enemy #2"
L["Left click enemy #3"] = "Left click enemy #3"
L["Left click enemy #4"] = "Left click enemy #4"
L["Left click enemy #5"] = "Left click enemy #5"
L["Right click enemy #1"] = "Right click enemy #1"
L["Right click enemy #2"] = "Right click enemy #2"
L["Right click enemy #3"] = "Right click enemy #3"
L["Right click enemy #4"] = "Right click enemy #4"
L["Right click enemy #5"] = "Right click enemy #5"


