local L = LibStub("AceLocale-3.0"):NewLocale("Gladius", "zhTW", false)

if not L then return end
L["Gladius"] = "競技助手";
L["Action"] = "動作"
L["Action #%d"] = "Action #%d"
L["Add"] = "添加"
L["Add new aura"] = "添加新光環"
L["ALT"] = "ALT"
L["Announce enemies that go below a certain percentage of health"] = "當敵人生命垂危時通知."
L["Announcements"] = "通知"
L["Announcement type"] = "通知方式"
L["Announce new enemies found"] = "發現新的敵人時通知."
L["Announces enemies that start to drink"] = "當敵人進食時通知"
L["Announce when an enemy's trinket is ready again"] = "當一個敵人飾品冷卻時通知"
L["Announce when an enemy's trinket is used"] = "當一個敵人使用飾品時通知"
L["Arena "] = "敵方玩家"
L["Aura list"] = "光環列表"
L["Auras"] = "光環"
L["Aura text color"] = "光環文本顔色"
L["Aura text size"] = "光環文本尺寸"
L["Bar bottom margin"] = "條間隔"
L["Bars"] = "條"
L["Bar settings"] = "條設置"
L["Bar texture"] = "條材質"
L["Bar width"] = "條寬度"
L["Big icon"] = "大圖示"
L["Big icon scale"] = "大圖示縮放"
L["Blizzard's Floating Combat Text"] = "暴雪默認戰鬥資訊"
L["Button"] = "按鍵"
L["Button 4"] = "滑鼠 4 鍵"
L["Button 5"] = "滑鼠 5 鍵"
L["Cast bar color"] = "施法條顔色"
L["Cast bar height"] = "施法條高度"
L["Cast bar text color"] = "施法條文本顔色"
L["Cast bar text size"] = "施法條文本尺寸"
L["Cast Spell"] = "施放法術"
L["Choose how to display the trinket status"] = "選擇如何顯示飾品狀態"
L["Click actions"] = "滑鼠動作"
L["Clique support"] = "Clique支援"
L["Color of the aura text"] = "光環文本的顔色"
L["Color of the cast bar"] = "施法條的顔色"
L["Color of the cast bar text"] = "施法條文本的顔色"
L["Color of the energy bar"] = "能量條的顔色"
L["Color of the focus border"] = "選擇高亮時的顏色"
L["Color of the frame"] = "框體的顔色"
L["Color of the health bar text"] = "生命值文本的顔色"
L["Color of the mana bar"] = "法力條的顔色"
L["Color of the mana bar text"] = "法力值文本的顔色"
L["Color of the pet bar"] = "設置寵物條顏色"
L["Color of the rage bar"] = "怒氣條的顔色"
L["Color of the runic power bar"] = "符文能量條的顔色"
L["Color of the selected targets border"] = "邊框的顔色"
L["Color of the text on the pet bar"] = "設置寵物條中文本的顏色"
L["Colors"] = "顔色與材質"
L["Color settings"] = "顔色與材質設置"
L["CTRL"] = "CTRL"
L["Delete"] = "刪除"
L["Drinking"] = "進食"
L["DRINKING: %s (%s)"] = "進食: %s (%s)"
L["Enemies on low health"] = "生命垂危時通知"
L["Energy color"] = "能量條顔色"
L["First run has been detected, displaying test frame."] = "檢測到爲初次使用, 顯示測試框體."
L["Focus border color"] = "焦點高亮顏色"
L["Frame color"] = "框體顔色"
L["Frame padding"] = "框體紋理"
L["Frame resize"] = "框體重置"
L["Frame scale"] = "框體尺寸"
L["Game default"] = "遊戲默認"
L["General"] = "基本"
L["General settings"] = "基本設置"
L["Gladius"] = "Gladius"
L["Gladius - drag to move"] = "Gladius - 按住拖動"
L["/gladius test1-5"] = "/gladius test1-5"
L["/gladius ui"] = "/gladius ui"
L["Grid-style icon"] = "Grid樣式圖示"
L["Grow frame upwards"] = "框體向上增加"
L["Health bar height"] = "生命條高度"
L["Health text color"] = "生命值文本顔色"
L["Health text size"] = "生命值文本尺寸"
L["Height of the cast bars"] = "施法條的高度"
L["Height of the health bars"] = "生命條的高度"
L["Height of the pet bars"] = "設置寵物條的高度"
L["Height of the power bars"] = "能力條的高度"
L["Highlight target"] = "高亮所選目標"
L["If this is enabled the frame will automaticly get resized to the appropriate size every time you enter an arena"] = "啓用後在每次進入競技場時會根據人數調整框體尺寸"
L["If this is not your first run please lock or move the frame to prevent this from happening."] = "如果非初次使用，請鎖定或者移動框體以保證不顯示該資訊."
L["If this is toggled the frame will grow upwards instead of downwards."] = "選擇後框體會向上增長."
L["Left button"] = "左鍵"
L["Left click enemy #1"] = "左鍵點擊敵人 #1"
L["Left click enemy #2"] = "左鍵點擊敵人 #2"
L["Left click enemy #3"] = "左鍵點擊敵人 #3"
L["Left click enemy #4"] = "左鍵點擊敵人 #4"
L["Left click enemy #5"] = "左鍵點擊敵人 #5"
L["Lock frame"] = "鎖定框體"
L["Low health percentage"] = "設置生命垂危的百分比"
L["LOW HEALTH: %s"] = "生命垂危: %s"
L["Mana color"] = "法力條顔色"
L["Mana text color"] = "法力值文本顔色"
L["Mana text size"] = "法力值文本尺寸"
L["Margin to the next bar"] = "敵人框體之間的間隔"
L["Middle button"] = "中鍵"
L["MikScrollingBattleText"] = "MikScrollingBattleText"
L["Modifier"] = "功能鍵"
L["Name"] = "名稱"
L["Name icon"] = "圖示"
L["Name of the aura"] = "光環名稱"
L["Name text"] = "文本"
L["New enemies"] = "通知新敵人"
L["None"] = "無"
L["Override class/aura icon"] = "覆蓋職業/光環"
L["Padding of the frame"] = "框體的紋理"
L["Party"] = "隊伍"
L["Pet bar color"] = "寵物條顏色"
L["Pet bar height"] = "寵物條高度"
L["Pet bar text color"] = "寵物條文本顏色"
L["Pet bar text size"] = "寵物條文本大小"
L["Pet bar width"] = "寵物條寬度"
L["Power bar height"] = "能力條高度"
L["Priority"] = "優先順序"
L["Rage color"] = "射程顔色"
L["Raid Warning"] = "團隊警告"
L["Right button"] = "右鍵"
L["Right click enemy #1"] = "右鍵點擊敵人 #1"
L["Right click enemy #2"] = "右鍵點擊敵人 #2"
L["Right click enemy #3"] = "右鍵點擊敵人 #3"
L["Right click enemy #4"] = "右鍵點擊敵人 #4"
L["Right click enemy #5"] = "右鍵點擊敵人 #4"
L["Runic Power color"] = "符文之力顔色"
L["Scale of the frame"] = "框體的尺寸"
L["Scrolling Combat Text"] = "滾動戰鬥資訊"
L["Selected border color"] = "選擇邊框顔色"
L["Select the name of the click option"] = "選擇滑鼠按鍵的功能"
L["Select what action this mouse button does"] = "選擇該滑鼠按鍵的動作"
L["Select what priority the aura should have - higher equals more priority"] = "選擇光環的優先順序，數位越大優先順序越高"
L["Select which modifier to use"] = "選擇所要使用的功能鍵"
L["Select which mouse button to use"] = "選擇所要使用的滑鼠按鍵"
L["Set options for different announcements"] = "配置通知方式"
L["Set options for mouse clicks on the arena targets"] = "設置對競技場目標的滑鼠動作"
L["Set options for the trinket status display"] = "飾品狀態顯示配置"
L["SHIFT"] = "SHIFT"
L["Shorten Health/Power text"] = "簡化生命值/能力值文本"
L["Shorten the formatting of the health and power text to e.g. 20.0/25.3 when the amount is over 9999"] = "簡化生命與能力的數值顯示，例如：當數值超過9999時顯示爲20.0/25.3"
L["Show auras"] = "顯示光環"
L["Show border around focus"] = "高亮焦點"
L["Show border around target"] = "目標邊框顯示"
L["Show cast bars"] = "顯示施法條"
L["Show class icon"] = "顯示職業圖示"
L[ [=[Show class icon
IMPORTANT:
Toggling this off will disable showing auras even if it is enabled]=] ] = [=[顯示職業圖示
重要提示:
若沒點選則光環顯示也不可用]=]
L["Show class text"] = "顯示職業文本"
L["Show class text on the power bar"] = "在能力條上顯示職業文本"
L["Show health percentage"] = "顯示生命值百分比"
L["Show health percentage on the health bar"] = "在生命條上顯示生命值百分比"
L["Show important auras over the class icon with a timer. You can select which auras to show and their respective priorites in the auralist.lua file"] = "重要的光環效果會覆蓋職業圖示並記時。你可以在auralist.lua中更改技能和優先順序"
L["Show mana/energy/rage percentage on the power bar"] = "在能力條上顯示法力/能量/怒氣的百分比"
L["Show mana/energy/rage text on the power bar"] = "在能力條上顯示法力/能量/怒氣文本"
L["Show max health"] = "顯示最大生命值"
L["Show maximum health on the health bar"] = "在生命條上顯示最大生命值"
L["Show maximum mana/energy/rage on the power bar"] = "在能力條上顯示法力/能量/怒氣的最大值"
L["Show max power"] = "顯示最大值"
L["Show pet bars"] = "顯示寵物條"
L["Show pet health on the pet bar (formatted the same as the ordinary health text)"] = "在寵物條上顯示生命值（格式與原始生命值文本相同）"
L["Show pet health text"] = "顯示寵物生命值文本"
L["Show pet type on the pet bar"] = "在寵物條上顯示寵物類型"
L["Show pet type text"] = "顯示寵物類型文本"
L["Show power bars"] = "顯示能力條"
L["Show power percentage"] = "顯示能力值百分比"
L["Show power text"] = "顯示能力值文本"
L["Show PvP trinket status"] = "顯示PVP飾品狀態"
L["Show PvP trinket status to the right of the enemy name"] = "在敵人姓名右側顯示PVP飾品狀態"
L["Show race text"] = "顯示種族文本"
L["Show race text on the power bar"] = "在能力條上顯示種族文本"
L["Show target icon"] = "顯示目標圖示"
L["Show the actual health"] = "顯示當前生命"
L["Show the actual health on the health bar"] = "在生命條上顯示當前生命值"
L["Show the actual mana/energy/rage on the power bar"] = "在能力條上顯示當前法力/能量/怒氣值"
L["Show the actual power"] = "顯示當前數值"
L["Size and margin"] = "尺寸與間隔"
L["Size and margin settings"] = "尺寸與間隔設置"
L["Size of the aura text"] = "光環文本的尺寸"
L["Size of the cast bar text"] = "施法條文本的尺寸"
L["Size of the health bar text"] = "生命值文本的尺寸"
L["Size of the mana bar text"] = "法力值文本的尺寸"
L["Size of the pet bar text"] = "寵物條文本的大小"
L["Sizes"] = "尺寸"
L["Size settings for the text"] = "文本尺寸設定"
L["Small icon"] = "小圖示"
L["Spell name / Macro text"] = "法術名稱/宏"
L["Text"] = "文本"
L["Text settings"] = "文本設置"
L["The percentage when enemies are counted as having low health"] = "低於多少百分比算作生命垂危"
L["The scale of the big trinket icon"] = "大飾品圖示的尺寸"
L["Toggle if a border should be shown around the selected target"] = "在所選目標的框體周圍顯示邊框"
L["Toggle if a border should be shown around your current focus"] = "高亮你的當前焦點"
L["Toggle if the frame can be moved"] = "點選後則框體鎖定"
L["Toggle if the selected target should be highlighted"] = "點選則所選目標目標高亮"
L["Toggles the Clique support, requires UI reload to take effect"] = "支援Clique，要獲得效果需要重載插件"
L["Trinket display"] = "飾品顯示設置"
L["Trinket ready"] = "飾品可用"
L["TRINKET READY: %s (%s)"] = "飾品冷卻結束: %s (%s)"
L["Trinket used"] = "使用飾品"
L["TRINKET USED: %s (%s)"] = "使用飾品: %s (%s)"
L["Use game default energy color"] = "使用遊戲默認的能量顔色"
L["Use game default mana color"] = "使用遊戲默認的法力顔色"
L["Use game default rage color"] = "使用遊戲默認的怒氣顔色"
L["Use game default runic power color"] = "使用遊戲默認的符文能量顔色"
L["Valid slash commands are:"] = "有效的命令有:"
L["Welcome to Gladius!"] = "歡迎使用 Gladius!"
L["Where to display the announcement messages"] = "於何處顯示通知資訊"
L["Width of the health and power bars"] = "生命值和能力條寬度"
L["Width of the pet bars"] = "寵物條寬度"

